Open Menu

Hey there, thanks for stopping by Furo grimace

I’m Flo, self-appointed gardener of the collapsed blooming bridges,
JavaScript Jockey by day and Goblin by night.

This is the latest of countless attempts to turn my web presence into a self-documenting, living archive, that is as enjoyable to maintain as it is to browse. Full technical rundown coming soon.

Lately I…

  • Interpreted for 早川翔人 Shoto Hayakawa, who got to exhibit their Jumanji-inspired mixed reality board game MINE MIND at A MAZE. / Berlin 2026
  • Contributed code and brain to Symoné’s duology, consisting of Nullspace Motel, a stage performance with a game / audience participation element and Highway to Infinity the accompanying single player game
  • Helped develop and installed The Delusion by Danielle Brathwaite-Shirley at the Serpentine North Gallery in London, a networked interactive exhibition about censorship and human connection.

Three games built on UPBGE (formely the blender game engine), talked to each other via my brainchild Brian. Depending on the players’ choices, the mood of the entire space would shift (ambient sound, lighting and even the gameplay itself)

For fun I…

  • Participated in WHY DOES THAT FEEL SO GOOD? JAM @ Sybil, where our entry “Snail of Light”, a snail karaoke game made first place!
  • Took a stab at learning (fluid dynamics in) Houdini
  • Recreated the Game Boy Advance logo animation using Cavalry for Phil’s Advanced Oddities series on YouTube
  • Participated in the Residence Evil III “Dusk” residency / game jam in Paris, organised by distraction collective, where I worked on “Le jugement de Jonathan”
  • Got really hooked on MtG and TCGs in general..
  • Implemented a proof of concept called ”@ inside the killer whale”, a top-down adventure game that uses Orca for rendering and soundtrack generation
  • Made my first ever open-source contribution in the form of a bugfix to cables
  • Started playing around with cables, a visual programming environment on top of WebGL
  • Partially solved Advent of Code 2024 - Day 9’s riddle using Gleam
  • Solved Advent of Code 2024 - Day 8’s riddle using Python
  • Solved Advent of Code 2024 - Day 7’s riddle using Deno
  • Published Data Stranding, a minimal, single file web app for creating and printing beautiful data sheets
  • Explored OKLCH colour space by reviving an old interactive piece about racism
  • Submitted a sketch to the #WCCChallenge of the Creative Code Berlin Meetup. The theme was “Unrealistic Horse”
  • Submitted a sketch to the #WCCChallenge of the Creative Code Berlin Meetup. The theme was “Pattern”
  • Started building an app using htmx and Deno for keeping track of our TTRPG adventures
  • Explored Nuxt Studio as an alternative to the discontinued forestry CMS that I used on light0green.xyz